Final Fantasy 7 Rebirth creative director didn't want reflex-type action without the strategic elements he considers core to the JRPG series
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Creative director Tetsuya Nomura explains why the series needs to keep its tactical focus
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Updated 12/30/23 with new article on core elements.Game informer Cover Reveal – FF VII Rebirth. Also impressions of junon. Plus 100 hours long.
Final Fantasy 7 Rebirth creative director didn't want reflex-type action without the strategic elements he considers core to the JRPG series, final fantasy 7 rebirth
Updated 12/30/23 with new article on core elements.Game informer Cover Reveal – FF VII Rebirth. Also impressions of junon. Plus 100 hours long.
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Final Fantasy VII Rebirth is a dream come true, final fantasy 7 rebirth
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Final Fantasy 7 Rebirth director says it's just like the original JRPG in a key way: We've reached for something that was never possible before today's technology
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