Is it possible to have an invisible object that still recieves shadows? : r/godot
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Is it possible to make an object that only shows the WorldEnvironment? : r/ godot
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Is there a way to make it so that the shadow from the light occluder doesn't affect the sprite of my character ? : r/godot
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Transparent object that can cast/recieve shadows + hide other objects. How to do this? : r/Unity3D, hide gameobject unity
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GLES2 Do not Receive Shadows is not working · Issue #27061 · godotengine/ godot · GitHub