HTC Vive - VR Preview - Cross eye, overlapping (4.13) - XR

$ 32.99 · 4.8 (372) · In stock

Hi, I am using HTC VIVE with UE4.13. Whenever I press play on VR Preview, the left eye and the right seem to overlap - cross eyed. For the left eye, the left sight of the vision has a dark portion. Same thing for the right eye, but on the right side. Please refer to this image. It looks something like this. . Please note however that the head tracking works fine. I have tried making the compositor fullscreen, tried extended mode, tried direct mode but still the same. So I thought lets try t

CES 2023: HTC's Vive XR Elite is a Quest Pro Competitor Priced at $1,100

HTC Vive Pro Eye - iMotions

PDF) Eye tracking: empirical foundations for a minimal reporting guideline

VR Camera overridden - eyes not rendered separately? UE4 SteamVR

VIVE Cosmos VIVE Cosmos is PC-VR primed for the present and the future. Get the most impressive VIVE visual resolution yet. Dive into virtual reality

HTC VIVE Cosmos, Dual 3.4 diagonal Screen, 1440 x 1700 Pixels Per Eye Resolution, 90 Hz Refresh Rate, Maximum 110 degrees Field-of-View, USB-C 3.0, D

HTC Vive XR Elite

Getting Started with VRS & Foveated Rendering using HTC Vive Pro

HTC Vive: How to adjust focus

HTC Vive Pro Eye Virtual Reality System : Video Games

New Virtual Reality Headset Blends Virtual and Real Worlds

HTC New VR Headset HTC Vive XR Elite: Release Date, Features and cost: Everything you need to know - VRX by VR Expert

PDF) Extended Reality (XR) and Gamification in the context of the Internet of Things (IoT) and Artificial Intelligence (AI) - National Technical University of Athens

This is hardcore: High-End VR Headsets Comparison: Pimax, Varjo, Xtal, StarVR, HTC Focus 3, and HP Reverb G2 Omnicept. (Short Vision) : r/Pimax

Vive VR, Virtual Reality Devices